

New user LTV
increase in lifetime value
New user LTP
boost in lifetime play
Faster GTM
reduction in time-to-market
Less App size
smaller, faster app
Case Study-Rummy Revamp

Critical Risk: Loyal long-term players showed resistance to interface changes, requiring careful balance between innovation and familiarity.
Case Study-Rummy Revamp
Case Study-Rummy Revamp
Bangalore I Mumbai
Case Study-Rummy Revamp
We conducted user interviews, surveys, and prototype tests with Rummy players to validate the concept. Users favored bite-sized, gamified reading tied to gameplay. Daily challenges and quick-read formats significantly boosted engagement. These insights shaped our UX and feature design
Case Study-Rummy Revamp
Casual conversation to build rapport and collect demographic data.
Participants explore the app on the testing device freely, without guidance.
Completion of specific tasks (e.g., add cash, play games, join tournaments) followed by a brief questionnaire.

Case Study-Rummy Revamp



Traits: Excited about new features, easily adapts to changes, appreciates modern design and interfaces.
Traits: takes time to form an opinion, prefers a balance between old and new; concerned about functionality over style.
Traits: Prefers older, simpler interfaces; resistant to change; values familiarity and simplicity
Case Study-Rummy Revamp
Case Study-Rummy Revamp

Case Study-Rummy Revamp
Redesign RummyCircle to enhance user engagement, simplify navigation, and create a visually consistent, intuitive experience that caters to both new and existing players.

Case Study-Rummy Revamp
Multiple working sessions & white-board sessions were conducted along with the key stakeholders to ideate & comeup with the base layout for redesign


Case Study-Rummy Revamp

Case Study-Rummy Revamp

Case Study-Rummy Revamp

Case Study-Rummy Revamp

Case Study-Rummy Revamp

Case Study-Rummy Revamp

Case Study-Rummy Revamp

Case Study-Rummy Revamp

Case Study-Rummy Revamp

Case Study-Rummy Revamp
Each such configuration (template) can be targeted to a specific user cohort (enabling personalization) and can be independently A/B tested through existing experimentation engine, many times not needing any incremental dev effort and sometimes not even an app release

Case Study-Rummy Revamp

Case Study-Rummy Revamp
Case Study-Rummy Revamp

Case Study-Rummy Revamp

Case Study-Rummy Revamp
For the RummyCircle revamp, we leveraged the System Usability Scale (SUS) to get a clear, quantitative read on our redesigned experience. This proven tool helped us distill user feedback into a single, comparative score (0-100), crucial for understanding how well we improved user engagement and simplified navigation throughout our 18-week development timeline.
Participants responded to the following 10 questions on a 5-point Likert scale (1=Strongly Disagree, 5=Strongly Agree):

Here’s an example of how a single participant's score is calculated, followed by a visualization of the process:
Individual SUS Score: Total Sum (34) x 2.5 = 85
The final average SUS score of 75.5 was derived by averaging the individual SUS scores of all 50 participants. For instance, if this example participant scored 85, other participants scored higher or lower, resulting in the overall average of 75.5.
The revamp achieved an average System Usability Scale score of 75.5, indicating a strong positive user perception and a significant improvement in usability.
1️⃣ Technical Glitches (18 Issues)
2️⃣ UI/UX Issues (13 Issues)
3️⃣ Miscellaneous (21 Issues)
Win Ratio Concerns:3 players felt competition was tougher in the new app, making it harder to win—potentially impacting engagement.
Let's create exceptional user experiences together
RummyCircle Revamp